Unity3D游戏开发之使用disunity提取Unity3D游戏资源

Unity3D游戏开发系列 同时被 2 个专栏收录
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各位朋友,大家好,我是秦元培。今天博主想和分享的是使用disunity提取Unity3D游戏素材。这个工具呢,博主在Unity3D游戏开发之反编译AssetBundle提取游戏资源这篇文章中其实已经提到过了,不过因为有些朋友对如何使用这个工具依然存在问题,所以博主决定特地写一篇文章来讲解如何使用disunity来提取Unity3D游戏中的素材。

准备工作

  • disunity:负责对Unity3D的数据文件进行解包
  • Unity3D:负责将导出的数据文件显示出来
  • Bleander或者3DsMax:负责Unity3D数据文件的转换处理,二选一即可。个人推荐Blender。
  • Java:负责为disunity提供编译环境

测试文件

  • 《新仙剑OL》下载
  • 《轩辕剑6外传穹之扉》
  • 《雨血前传:蜃楼》下载

提取流程

好了,在确定做好所有的准备工作后,我们就可以正式开始今天的内容了!

编译disunity

虽然我们可以从disunity的项目主页中下载release版本,不过为了保险起见ÿ

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DisUnity v0.2.1 提取.assets .unity3d 文本 音频 字体 纹理图片 shader脚本等 不可用于非法破解他人资源,不可用于商业目的,仅供学习研究为目的!任何责任与上传者无关! 需JVM!!! 帮助: I've been working on an asset extraction tool for Unity-based games, since I needed such a tool for two Unity games I have. Moreover, the game engine has become very popular, so the unpacker should theoretically work with thousands of different games. Right now, it supports text, audio clips, most textures (including movie textures), fonts and substances from Unity versions ranging from 2.6 to 4.2. Support for static meshes is also planned, but will be added later, due to the complexity of the mesh data. There's no GUI for the tool yet, since it's still in an early experimental stage. So if you want to use it, you should have at least basic knowledge with the command line interface. :wink: Both source code and compiled builds are available on GitHub here. It is written in Java, so you'll also need to install the Java VM. For a quick start, you can use DisUnity like this: Code: disunity "resources.assets" (also works with .unity3d files) which is equivalent to: Code: disunity -c extract "resources.assets" If that doesn't work, try this: Code: java -jar disunity.jar "resources.assets" The files should then appear in a subfolder with the same name as the file. You can also try to play with the other parameters and commands that are listed with the -h parameter, but I think most normal people won't need these right now.
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